A Serious Game and Artificial Agents to Support Intercultural Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion

Jean-Pierre Briot, M. Irving, Gustavo Melo, Eurico Vasconcelos Filho, Isabelle Alvarez, Sophie Martin, Wei Wei
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引用次数: 15

Abstract

This paper addresses our experience in the design of a serious game, aimed at computer-based support for intercultural participatory management of protected areas (e.g., parks, marine reserves, biosphere reserves...), in order to promote biodiversity conservation and social inclusion. Its objective is, via a computer assisted role-playing game, to help various stakeholders (e.g., environmentalist, tourism operator, traditional community...) to collectively understand conflict dynamics and explore negotiation strategies for the management of protected areas. Therefore, this helps at mutual understanding and negotiation between different cultures, contexts and practices (traditional community, technical manager, environmentalist...) about strategic issues when aiming at both biodiversity conservation and social inclusion. After introducing the objectives of our serious game, named Sim Parc, we will describe its design and its current architecture. We will also discuss the introduction of various types of agents in the system: a decision making agent playing the role of the park manager, artificial players replacing some of the human players in the game, assistant agents assisting human players, and expert agents providing human players with technical information about the viability of their proposal (e.g., about the survival of an endangered species), or to analyse relations (e.g., dominance or equity) among players proposals. This last type of agent aims at introducing a technical viewpoint and culture in this intercultural participatory process. Some of these agents have already been implemented and tested and some others are in progress.
支持保护区跨文化参与式管理以促进生物多样性保护和社会包容的严肃博弈和人工代理
本文阐述了我们在设计一个严肃游戏方面的经验,该游戏旨在为保护区(如公园、海洋保护区、生物圈保护区等)的跨文化参与式管理提供计算机支持,以促进生物多样性保护和社会包容。它的目标是通过计算机辅助角色扮演游戏,帮助不同的利益相关者(例如,环保主义者、旅游经营者、传统社区……)共同了解冲突的动态,并探索保护区管理的谈判策略。因此,这有助于在不同文化、背景和实践(传统社区、技术管理人员、环境保护主义者……)之间就生物多样性保护和社会包容的战略问题进行相互理解和谈判。在介绍了我们的严肃游戏《Sim Parc》的目标后,我们将描述它的设计和当前架构。我们还将讨论在系统中引入各种类型的代理:扮演公园经理角色的决策代理,在游戏中取代一些人类玩家的人工玩家,协助人类玩家的助理代理,以及为人类玩家提供有关其提案可行性的技术信息(例如,关于濒危物种的生存)的专家代理,或分析玩家提案之间的关系(例如,优势或公平)。最后一种类型的代理旨在在这种跨文化参与过程中引入技术观点和文化。其中一些代理已经实施和测试,其他一些正在进行中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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