An efficient lightweight deep neural network for real-time object 6D pose estimation with RGB-D inputs

Yuzhou Liang, Fan Chen, Guoyuan Liang, Xinyu Wu, Wei Feng
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Abstract

6D pose estimation for objects is an important technology in human-computer interaction. Previous works trained one or more complicated networks to predict 6D poses. Although complex models have nice performance generally, the high storage and computation cost make it difficult to be applied on hardware platforms with limited computing ability such as the low-cost mobile terminal. Hence, how to reduce the complexity of the model while maintaining accuracy remains a challenge. In this paper, we present a lightweight generic architect that processes the color and depth images respectively by employing two efficient backbone networks, then use a fusion network to realize pose regression. Furthermore, an iterative refinement network compressed is implemented by using the Filter Pruning via Geometric Median (FPGM) algorithm to refine the poses while improving real-time performance. Comprehensive experiments conducted on two benchmark datasets, LineMOD and YCB-Video, confirm that the proposed model is more than twice as fast as the state-of-the-art (SOTA) DenseFusion. For main metrics, the BFLOPs (Billion FLoat OPerations) are reduced by 97.0%, and the parameter size declines by 87.4%. The average distance (ADD) for LineMOD increases by 2.6%. The overall performance of the new model is proven outperforming SOTA methods both in efficiency and accuracy.
基于RGB-D输入的实时目标6D姿态估计的高效轻量级深度神经网络
物体姿态估计是人机交互中的一项重要技术。以前的工作训练了一个或多个复杂的网络来预测6D姿势。虽然复杂模型总体上具有良好的性能,但由于其较高的存储和计算成本,使得复杂模型难以在低成本的移动终端等计算能力有限的硬件平台上应用。因此,如何在保持模型准确性的同时降低模型的复杂性仍然是一个挑战。在本文中,我们提出了一种轻量级的通用架构,利用两个高效的骨干网络分别处理颜色和深度图像,然后使用融合网络实现位姿回归。在此基础上,采用基于几何中值的滤波剪枝算法(FPGM)实现了一个迭代的姿态优化网络,以提高姿态的实时性。在LineMOD和YCB-Video两个基准数据集上进行的综合实验证实,所提出的模型比最先进的(SOTA) DenseFusion快两倍以上。对于主要指标,BFLOPs (Billion FLoat OPerations)减少了97.0%,参数大小减少了87.4%。LineMOD的平均距离(ADD)增加了2.6%。新模型的整体性能在效率和精度上都优于SOTA方法。
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