A replication dilemma game for cooperative data replication in ad hoc networks

A. Tajalli, Navid Sedigh, S. Hosseini-Seno
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引用次数: 1

Abstract

In recent years wireless ad hoc networks have seen a great deal of attention, especially in cases where no infrastructure is available. These networks aim to provide good data accessibility for participants. Because of the wireless nodes' continuous movement, network partitioning occurs very often. In order to subside the negative effects of this partitioning and improve data accessibility and reliability, data is replicated in nodes other than the original owner of data. This duplication is costly in terms of nodes' storage space and energy. Hence, selfish nodes in an autonomous environment may act non-cooperatively and do not replicate data. In game theory literature this situation is referred to as a strategic situation. In order to address this problem we propose a game theory data replication scheme by using the repeated game concept and prove that it is in the nodes' best interest to cooperate fully in the replication process if our mechanism is used. Our analysis shows that our scheme outperforms previous methods in terms of data accessibility, communication cost and query delay.
自组织网络中协作数据复制的复制困境博弈
近年来,无线自组织网络受到了极大的关注,特别是在没有基础设施可用的情况下。这些网络旨在为参与者提供良好的数据可访问性。由于无线节点的不断移动,网络分区经常发生。为了消除这种分区的负面影响并提高数据的可访问性和可靠性,数据被复制到数据的原始所有者以外的节点中。这种复制在节点的存储空间和能量方面是昂贵的。因此,自治环境中的自私节点可能不合作,不复制数据。在博弈论文献中,这种情况被称为战略情况。为了解决这个问题,我们提出了一种利用重复博弈概念的博弈论数据复制方案,并证明了如果使用我们的机制,在复制过程中充分合作符合节点的最佳利益。我们的分析表明,我们的方案在数据可访问性、通信成本和查询延迟方面优于先前的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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