A variable shape and variable stiffness controller for haptic virtual interactions

B. M. Murray, Bryan N. Peele, Patricia A. Xu, J. Spjut, Omer Shapira, D. Luebke, R. Shepherd
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引用次数: 16

Abstract

This paper presents an entirely compliant controller handle for use in virtual and augmented reality environments. The controller handle transitions between two static states: a semi-rigid, large diameter state when pneumatically pressurized and a soft, compressible, smaller diameter state when depressurized. We integrated the controller with a modified version of NVIDIA's VR Funhouse employing the two controller states to simulate the physical feel of two virtual objects. We used finite element modeling to downselect an internal elastomer lattice within the controller that controls deformation upon inflation. Finally, we show an example of using the compliance of the handle as an interaction input by designing an algorithm to identify rapid compressions of the handle as a signal to swap objects in the virtual environment.
一种用于触觉虚拟交互的变形状变刚度控制器
本文提出了一个完全兼容的控制器句柄,用于虚拟和增强现实环境。控制器手柄在两种静态状态之间转换:气动加压时的半刚性、大直径状态和减压时的柔软、可压缩、小直径状态。我们将控制器与NVIDIA的VR Funhouse的修改版本整合在一起,使用两种控制器状态来模拟两个虚拟物体的物理感觉。我们使用有限元建模来选择控制器内的内部弹性体晶格,以控制膨胀时的变形。最后,我们展示了一个使用句柄遵从性作为交互输入的示例,通过设计一种算法来识别句柄的快速压缩作为虚拟环境中交换对象的信号。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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