Towards a framework for rehabilitation and assessment of upper limb motor function based on Serious Games

E. Oña, C. Balaguer, Alberto Jardón Huete
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引用次数: 11

Abstract

Serious Games and Virtual Reality (VR) are being considered at present as an alternative to traditional rehabilitation therapies. In this paper, the ongoing development of a framework focused on rehabilitation and assessment of the upper limb motor function based on serious games as a source of entertainment for physiotherapy patients is described. A set of OpenSource Serious Games for rehabilitation has been developed, using the last version of Microsoft1® Kinect™ as low cost monitoring sensor and the software Unity. These Serious Games captures 3D human body data and it stored them in the patient database to facilitate a later clinical analysis to the therapist. Also, a VR-based system for the automated assessment of motor function based on Fugl-Meyer Assessment Test (FMA) is addressed. The proposed system attempts to be an useful therapeutic tool for tele-rehabilitation in order to reduce the number of patients, time spent and cost to hospitals.
基于严肃游戏的上肢运动功能康复评估框架研究
严肃游戏和虚拟现实(VR)目前正在考虑作为传统康复疗法的替代方案。在本文中,描述了一个框架的持续发展,该框架侧重于康复和上肢运动功能的评估,该框架基于作为物理治疗患者娱乐来源的严肃游戏。使用最新版本的Microsoft1®Kinect™作为低成本监测传感器,并使用Unity软件,开发了一套用于康复的开源严肃游戏。这些Serious Games捕获3D人体数据,并将其存储在患者数据库中,以便稍后向治疗师进行临床分析。此外,研究了基于Fugl-Meyer评估测试(FMA)的基于vr的运动功能自动评估系统。拟议的系统试图成为远程康复的一个有用的治疗工具,以减少病人的数量、花费的时间和医院的费用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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