Image Recognition on Rupiah Currency using Augmented Reality for Learning Media

D. Tresnawati, A. Mulyani, Dzikri Gumilang Pramudita
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Abstract

The use of technology in learning media has been widely used. One of the technologies that can be used to support the learning process is Augmented Reality technology. So far, the way of working done in Augmented Reality is by scanning a marker that is made specifically to be able to bring up scanned information. Therefore, a design was made to create an Augmented Reality application that does not require a special marker but simply by utilizing existing objects, in this case using banknotes in rupiah currency and then displaying information about the images contained in the banknotes. The results of the study indicate that the application can run, and can help in learning the introduction of currency and culture according to the images contained in the banknotes.
使用增强现实学习媒体对印尼盾货币进行图像识别
技术在学习媒体中的应用已经得到了广泛的应用。可用于支持学习过程的技术之一是增强现实技术。到目前为止,在增强现实中完成的工作方式是通过扫描一个专门为能够显示扫描信息而制作的标记。因此,我们设计了一个增强现实应用程序,该应用程序不需要特殊的标记,只需利用现有的对象,在本例中使用印尼盾纸币,然后显示有关纸币中包含的图像的信息。研究结果表明,该应用程序可以运行,并且可以根据钞票中包含的图像帮助学习介绍货币和文化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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