Out of sight, out of mind: co-player effects on seniors' player experience

B. J. Gajadhar, H. Nap, Y. D. Kort, W. Ijsselsteijn
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引用次数: 87

Abstract

Digital games are an excellent means to meet and socialize with others in leisure time. Online co-play could in particular be of great value for isolated and less mobile seniors. However, recent findings suggest that seniors have negative perceptions about mediated co-play over the Internet. Since no empirical results are available for senior gamers, we studied seniors' player experience in three play configurations with increasing levels of social presence: virtual, mediated, and co-located co-play. Results showed that -- in contrast to young adults -- the increase in a positive player experience as a result from the presence of social elements does not entirely hold for senior gamers. Online co-play is experienced as least enjoyable and seniors' sense of social presence is not affected when a computer controlled co-player is substituted by a distant human co-player.
眼不见,心不烦:合作对老年玩家体验的影响
电子游戏是休闲时间与他人见面和社交的绝佳方式。在线合作游戏对于孤僻且移动不便的老年人来说尤其有价值。然而,最近的研究结果表明,老年人对互联网上的中介合作有负面看法。由于没有针对老年玩家的实证结果,我们研究了三种社交存在水平不断提高的游戏配置:虚拟、中介和同地合作游戏。结果显示,与年轻人相比,社交元素所带来的积极玩家体验的增加并不完全适用于老年玩家。在线合作体验是最不愉快的,当计算机控制的合作玩家被远处的人类合作玩家所取代时,老年人的社交存在感不会受到影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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