On the Modeling and Simulation of Friction

D. Haessig, B. Friedland
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引用次数: 696

Abstract

Two new models for "slip-stick" friction are presented. One, called the "bristle model," is an approximation designed to capture the physical phenomenon of sticking. This model is relatively inefficent numerically. The other model, called the "reset integrator model," does not capture the details of the sticking phenomenon, but is numerically efficient and exhibits behavior similar to the model proposed by Karnopp in 1985. All three of these models are preferable to the classical model which poorly represents the friction force at zero velocity. Simulation experiments show that the new models and the Karnopp model give similar results in two examples. In a closed-loop example, the classical model predicts a limit cycle which is not observed in the laboratory. The new models and the Karnopp model, on the other hand, agree with the experimental observation.
摩擦的建模与仿真研究
提出了两种新的“滑棒”摩擦模型。一种被称为“鬃毛模型”,是一种近似的设计,用来捕捉粘的物理现象。这个模型在数值上效率相对较低。另一个模型被称为“重置积分模型”,它没有捕捉到粘着现象的细节,但在数值上是有效的,并且表现出与Karnopp在1985年提出的模型相似的行为。这三种模型都优于经典模型,因为经典模型不能很好地表示零速度时的摩擦力。仿真实验表明,在两个算例中,新模型与Karnopp模型得到了相似的结果。在一个闭环的例子中,经典模型预测了一个在实验室中没有观察到的极限环。另一方面,新模型和Karnopp模型与实验观测结果一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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