End to end reliable multicast transport protocol requirements for collaborative multimedia systems

Nadia Kausar, J. Crowcroft
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引用次数: 2

Abstract

Multi-party collaborative multimedia applications require data to be transmitted reliably and efficiently in order to provide a guaranteed quality of service (QoS). The multimedia applications can vary from distributed games and shared whiteboards to interactive video conferencing. These applications often involve a large number of participants and are interactive in nature, with participants dynamically joining and leaving the applications. In order to provide many-to-many interaction when the number of participants is large, IP multicasting is a very good option for communication. IP multicasting provides scalability and efficient routing but does not provide the reliability that these multimedia applications may require. Though a lot of research has been done on reliable multicast transport protocols, it really seems that the only way of doing a reliable multicast is to build it for a given purpose like conference control in multimedia conferencing. This paper compares some of the available multicast transport protocols and analyses the most suitable features and functionalities provided by these protocols for a facet of conference control: floor control. The goal is to find or design a reliable multicast transport protocol which would scale to tens or hundreds of participants scattered across the Internet and which would deliver the control messages reliably.
协同多媒体系统的端到端可靠组播传输协议要求
为了保证服务质量,多方协作多媒体应用需要可靠、高效地传输数据。多媒体应用可以从分布式游戏和共享白板到交互式视频会议。这些应用程序通常涉及大量参与者,并且本质上是交互式的,参与者动态地加入和离开应用程序。为了在参与者数量较大的情况下提供多对多的交互,IP组播是一种很好的通信方式。IP多播提供可伸缩性和高效路由,但不提供这些多媒体应用程序可能需要的可靠性。尽管人们对可靠的组播传输协议进行了大量的研究,但似乎实现可靠的组播的唯一方法是为给定的目的(如多媒体会议中的会议控制)构建它。本文比较了一些可用的组播传输协议,并分析了这些协议为会议控制的一个方面:层控制提供的最合适的特性和功能。目标是找到或设计一个可靠的多播传输协议,该协议可以扩展到分散在Internet上的数十或数百个参与者,并且可以可靠地传递控制消息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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