Wargaming the Middle East: The Evolution of Simulated Battlefields from Chequerboards to Virtual Worlds and Instrumented Artificial Cities

Janina Schupp
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Abstract

Shortly after the end of a tank combat during the Gulf War, a team of US Army historians, scientists, and engineers flew to Iraq to gather detailed data of the battle. The collected information was used to create an exact virtual simulation of the combat for training. The mapping capability – offered by the resulting simulation game 73 Easting – to visualize the battlefield from any position and point in time revolutionized military exercises. With ongoing conflicts in the Middle East, these digital training cartographies are now linked to real bodies and vehicles through digital and mobile technologies during live training in artificially constructed villages. This chapter analyses this evolution and critically investigates the growing ‘gamification’ ensuing in these representations of Middle Eastern battlefields.
中东战争游戏:模拟战场从棋盘到虚拟世界和仪器化人工城市的演变
海湾战争期间的一场坦克战结束后不久,一支由美国陆军历史学家、科学家和工程师组成的团队飞往伊拉克,收集这场战斗的详细数据。收集到的信息被用来创建一个精确的虚拟模拟战斗训练。由此产生的模拟游戏《73 east》所提供的地图绘制能力,可以从任何位置和时间点对战场进行可视化,彻底改变了军事演习。随着中东地区持续不断的冲突,在人工建造的村庄进行现场训练时,这些数字训练地图现在通过数字和移动技术与真实的身体和车辆联系起来。本章分析了这一演变,并批判性地调查了这些中东战场表现中不断增长的“游戏化”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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