A JIT expression language for fast manipulation of VDB points and volumes

Nick Avramoussis, Richard E. Jones, Francisco Gochez, T. Keeler, Matthew Warner
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引用次数: 1

Abstract

Almost all modern digital content creation (DCC) applications used throughout visual effects (VFX) pipelines provide a scripting or programming interface. This useful feature gives users the freedom to create and manipulate assets in bespoke ways, providing a powerful and customizable tool for working within the software. It is particularly useful for working with geometry, a process heavily involved in modelling, effects and animation tasks. However, most widely available examples of these are either confined to their host application or ill-suited to computationally demanding operations. We have created an efficient programming interface built around the open-source geometry format, OpenVDB, to allow fast geometry manipulation whilst offering the required portability for use anywhere in the VFX pipeline.
用于快速操作VDB点和卷的JIT表达式语言
几乎所有用于视觉效果(VFX)管道的现代数字内容创建(DCC)应用程序都提供了脚本或编程接口。这个有用的特性使用户可以自由地以定制的方式创建和操作资产,为在软件中工作提供了一个强大的、可定制的工具。它是特别有用的工作与几何,一个过程中大量涉及建模,效果和动画任务。然而,大多数广泛使用的示例要么局限于它们的宿主应用程序,要么不适合计算要求高的操作。我们围绕开源几何格式OpenVDB创建了一个高效的编程接口,以允许快速的几何操作,同时提供所需的可移植性,以便在VFX管道的任何地方使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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