Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site

S. Laycock, R. Laycock, D. Drinkwater, A. M. Day
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引用次数: 4

Abstract

Virtual environments have commonly been used for the dissemination, education and public awareness of cultural heritage, owing to the medium's ability to provide an engaging and interactive exhibit. However, virtual environments have yet to be fully utilised as a tool to enhance the work flow for the archaeologist. When attempting to understand a particular cultural heritage site, a variety of data sources and technologies are employed, resulting in potentially conflicting hypotheses regarding the development of a site through time. It is particularly challenging to quantify the validity of a hypothesis without viewing it within the spatial and temporal context. This paper presents new interactive techniques for the exploration of such alternative interpretations for a large cultural heritage site. To illustrate the utility of the presented approach interpretations of St. Andrew's Monastic complex, Norwich, UK, are considered. The data set comprises of more than two hundred individual components, totalling in excess of five million triangles, ranging from 1258AD to present day. Techniques are presented to process the three dimensional models and utilise consumer level hardware to visualise it in real-time. All navigation is undertaken with a haptic interface, which aside from scene traversal permits different portions of space to be selected and for the objects occupying that space to be regressed or alternative reconstructions to be presented.
文化遗址多时间依赖重建假设的实时可视化
虚拟环境通常用于传播、教育和提高公众对文化遗产的认识,因为这种媒介能够提供引人入胜的互动展览。然而,虚拟环境还没有被充分利用作为一种工具来提高考古学家的工作流程。当试图了解一个特定的文化遗产遗址时,使用了各种各样的数据来源和技术,导致了关于该遗址随时间发展的潜在相互矛盾的假设。在不考虑空间和时间背景的情况下,量化假设的有效性尤其具有挑战性。本文提出了一种新的互动技术,用于探索大型文化遗产遗址的这种替代解释。为了说明所提出的方法的效用解释圣安德鲁修道院复杂,诺维奇,英国,考虑。该数据集由200多个独立组件组成,总计超过500万个三角形,范围从公元1258年到现在。提出了处理三维模型的技术,并利用消费者级硬件实时可视化。所有的导航都是通过触觉界面进行的,除了场景遍历之外,它还允许选择空间的不同部分,并允许对占据该空间的对象进行回归或呈现替代重建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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