Estilos de aprendizagem e jogos de empresa: a percepção discente sobre estratégia de ensino e ambiente de aprendizagem

IF 1.8 Q3 MANAGEMENT
Marco Aurélio Butzke , Anete Alberton
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引用次数: 19

Abstract

Learning styles show the individual's behavior and their ability to perceive and process information. The use of business simulation games as a teaching strategy and learning environment, promotes the active participation of students in teaching and learning process and thus there is a challenge to identify how they learn and answer what are stimulated. The purpose of this paper is to analyze the relationship between learning styles and perceptions of students in the application of business simulation games as a teaching strategy and learning environment. Students’ perceptions on teaching strategy and learning environment were collected through the instrument of the skills acquisition and the quality of the virtual environment. The analysis was performed using descriptive statistics techniques, factor analysis and analysis of variance (ANOVA). The main results, learning styles differ significantly as a teaching strategy in the processing and input dimensions. In the processing dimension, significant differences were presented in the factor related to problem solving, while the input dimension were the factor on managerial behavior. Regarding the quality of the virtual environment, learning styles were not significant for the perception dimensions and showed significant differences in the processing dimension for the perceived usefulness, the input dimension to the quality of information and the organization dimension for ease of use.

学习风格与商业游戏:学生对教学策略与学习环境的认知
学习风格显示了个人的行为以及他们感知和处理信息的能力。使用商业模拟游戏作为教学策略和学习环境,促进学生积极参与教学和学习过程,因此有一个挑战,以确定他们如何学习和回答什么是刺激。本文的目的是分析学生在应用商业模拟游戏作为教学策略和学习环境时的学习风格与认知之间的关系。通过技能习得工具和虚拟环境质量收集学生对教学策略和学习环境的感知。分析采用描述性统计技术、因子分析和方差分析(ANOVA)。主要结果表明,学习风格作为一种教学策略在加工和输入维度上存在显著差异。在加工维度上,与问题解决相关的因素存在显著差异,而在输入维度上,与管理行为相关的因素存在显著差异。在虚拟环境质量方面,学习风格在感知维度上差异不显著,在感知有用性的加工维度、信息质量的输入维度和易用性的组织维度上差异显著。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.30
自引率
8.30%
发文量
39
审稿时长
24 weeks
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