Game-Based Learning in an Online Environment

Stephen Ko, Eric Kong
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引用次数: 1

Abstract

A game-based learning team exercise was specifically designed as a teaching tool which aimed to unlock the black box of cultivating student engagement in an online learning environment. In the exercise, online distance learning students were divided into police and prisoner groups whereby they were required to use different resources for catching the prisoners or for escaping from the police on a virtual map. The team exercise helped to create an innovative online learning environment that was active, cooperative, and encouraged student engagement, these being some of the key elements to enhance the quality of student experience. To evaluate the effectiveness of this exercise, an experiment was conducted using survey data from undergraduate students in an online learning environment. Results showed that the online class with a team-based activity had significantly higher scores in students' behavioral engagement than the other online class without a team-based activity while the differences in cognitive and emotional engagements were not significant.
在线环境下基于游戏的学习
一个基于游戏的学习团队练习被专门设计为一种教学工具,旨在打开在在线学习环境中培养学生参与的黑盒子。在演习中,在线远程学习的学生被分为警察组和囚犯组,他们被要求在虚拟地图上使用不同的资源来抓捕囚犯或逃离警察。团队练习有助于创造一个创新的在线学习环境,积极合作,鼓励学生参与,这些都是提高学生体验质量的一些关键因素。为了评估这一练习的有效性,我们利用在线学习环境中本科生的调查数据进行了一项实验。结果表明,有团队活动的网络课堂在学生行为投入上的得分显著高于没有团队活动的网络课堂,而在认知投入和情感投入上的差异不显著。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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