Learning Programming Concepts through Game Design: A PCT Perspective

Li-Chun Wang, Ming-Puu Chen
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引用次数: 8

Abstract

This study investigates the effects of learners as game designers using Scratch’s building-block programming on junior high school learners’ programming concept learning performance and motivation. Participants were 133 eighth graders who learn to program through game design activity using Scratch and classified as the experimental group and the control group according to the types of learning sequence. The results revealed that a) the comprehension of programming concepts was not affected by type of learning sequence; b) participants possess higher motivation on the sequence of Scratch project following programming learning; c) the effects of participatory programming tools on novice programmer needs to be further investigated to broaden junior high learners’ technological fluency.
通过游戏设计学习编程概念:PCT视角
本研究考察了作为游戏设计师的学习者使用Scratch的积木编程对初中生编程概念学习表现和动机的影响。参与者是133名八年级学生,他们通过使用Scratch进行游戏设计活动来学习编程,并根据学习顺序的类型分为实验组和对照组。结果表明:a)学习顺序类型不影响学生对编程概念的理解;b)参与者在编程学习后对Scratch项目的顺序有更高的动机;C)参与式编程工具对初级程序员的影响需要进一步研究,以扩大初中学习者的技术流畅性。
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