Analiza efekata primene različitih platformi za učenje programiranja

Biljana D. Đorić
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Abstract

Demands for the development of digital skills are becoming more and more prevalent. Curricula across the world are being increasingly focused on the development of students’ digital competences, and problem solving skills in particular. Teaching programming can be challenging for teachers, especially when younger children are taught. However, teaching programming is very important for the development of logical skills, analysis skills and problem solving skills. Accordingly, there are many platforms which have been developed for easier acquisition of programming concepts and their application. However, the ways of using these platforms may have different effects on learning process, depending on students’ characteristics and age. Besides, different approaches to platform development and platformfeatures complicate teachers’ right choice of the platform as well as the adaption of programming teaching to different groups of students. The aim of this paper is to analyze the effects the application of different platforms for learning programming may have on the cognitive and affective aspects of learning with students up to 14 years old. The review and analysis of the results of relevant papers which deal with the effects of using platforms for learning programming on learning outcomes and learning process have been conducted. Both the quantitative and qualitative results of the analyzed papers are considered. The paper concludes by giving some pedagogical and research implications.
对数字技能发展的需求越来越普遍。世界各地的课程都越来越注重培养学生的数字能力,尤其是解决问题的能力。编程教学对教师来说可能是一项挑战,尤其是在教年幼的孩子时。然而,编程教学对于培养逻辑能力、分析能力和解决问题的能力是非常重要的。因此,已经开发了许多平台,以便更容易地获取编程概念及其应用。然而,使用这些平台的方式可能会对学习过程产生不同的影响,这取决于学生的特点和年龄。此外,不同的平台开发方式和平台特性也使教师对平台的正确选择以及编程教学对不同学生群体的适应变得复杂。本文的目的是分析不同编程学习平台的应用对14岁以下学生学习的认知和情感方面的影响。有关使用学习编程平台对学习成果和学习过程的影响的相关论文的结果进行了回顾和分析。分析论文的定量和定性结果都被考虑在内。文章最后给出了一些教学和研究启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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