A Memory Efficient Deep Reinforcement Learning Approach For Snake Game Autonomous Agents

Md. Rafat Rahman Tushar, Shahnewaz Siddique
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Abstract

To perform well, Deep Reinforcement Learning (DRL) methods require significant memory resources and computational time. Also, sometimes these systems need additional environment information to achieve a good reward. However, it is more important for many applications and devices to reduce memory usage and computational times than to achieve the maximum reward. This paper presents a modified DRL method that performs reasonably well with compressed imagery data without requiring additional environment information and also uses less memory and time. We have designed a lightweight Convolutional Neural Network (CNN) with a variant of the Q-network that efficiently takes preprocessed image data as input and uses less memory. Furthermore, we use a simple reward mechanism and small experience replay memory so as to provide only the minimum necessary information. Our modified DRL method enables our autonomous agent to play Snake, a classical control game. The results show our model can achieve similar performance as other DRL methods.
基于记忆高效深度强化学习的Snake博弈自主智能体
深度强化学习(DRL)方法需要大量的内存资源和计算时间。此外,有时候这些系统需要额外的环境信息才能获得良好的奖励。然而,对于许多应用程序和设备来说,减少内存使用和计算时间比实现最大回报更重要。本文提出了一种改进的DRL方法,该方法在不需要额外环境信息的情况下对压缩图像数据进行了较好的处理,并且占用了较少的内存和时间。我们设计了一个轻量级的卷积神经网络(CNN),它是q网络的一个变体,可以有效地将预处理的图像数据作为输入,并且使用更少的内存。此外,我们使用一个简单的奖励机制和小的经验重播记忆,以提供最少的必要信息。我们改进的DRL方法使我们的自主代理能够玩Snake,一个经典的控制游戏。结果表明,该模型可以达到与其他DRL方法相似的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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