Persuasive Design for Behaviour Change Apps: Issues for Designers

C. Thomson, J. Nash, A. Maeder
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引用次数: 17

Abstract

The main aim of this position paper is to identify and briefly discuss design-related issues commonly encountered with the implementation of both behaviour change techniques and persuasive design principles in physical activity smartphone applications. These overlapping issues highlight a disconnect in the perspectives held between health scientists' focus on the application of behaviour change theories and components of interventions, and the information systems designers' focus on the application of persuasive design principles as software design features intended to motivate, facilitate and support individuals through the behaviour change process. A review of the current status and some examples of these different perspectives is presented, leading to the identification of the main issues associated with this disconnection. The main behaviour change technique issues identified are concerned with: the fragmented integration of techniques, hindrances in successful use, diversity of user needs and preferences, and the informational flow and presentation. The main persuasive design issues identified are associated with: the fragmented application of persuasive design principles, hindrances in successful usage, diversity of user needs and preferences, informational flow and presentation, the lack of pragmatic guidance for application designers, and the maintenance of immersive user interactions and engagements. Given the common overlap across four of the identified issues, it is concluded that a methodological approach for integrating these two perspectives, and their associated issues, into a consolidated framework is necessary to address the apparent disconnect between these two independently-established, yet complementary fields.
行为改变应用的说服性设计:设计师的问题
本意见书的主要目的是确定并简要讨论在智能手机应用程序中实施行为改变技术和有说服力的设计原则时经常遇到的与设计相关的问题。这些重叠的问题突出了卫生科学家关注行为改变理论和干预措施组成部分的应用,而信息系统设计师关注说服力设计原则作为软件设计特征的应用,旨在通过行为改变过程激励、促进和支持个人之间的观点脱节。对这些不同观点的现状和一些例子进行了审查,从而确定了与这种脱节有关的主要问题。所查明的主要行为改变技术问题涉及:技术的零碎整合、成功使用的障碍、用户需要和偏好的多样性以及信息的流动和呈现。确定的主要劝导设计问题与:劝导设计原则的分散应用,成功使用的障碍,用户需求和偏好的多样性,信息流和表示,应用程序设计者缺乏实用的指导,以及维护沉浸式用户交互和参与。鉴于已确定的四个问题之间的共同重叠,得出的结论是,有必要采用一种方法学方法,将这两个观点及其相关问题整合到一个统一的框架中,以解决这两个独立建立但又互补的领域之间的明显脱节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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