An efficient control over human running animation with extension of planar hopper model

Young-Min Kang, Hwan-Gue Cho, Ee-Taek Lee
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引用次数: 16

Abstract

The most important goal of character animation is to efficiently control the motions of a character. Until now, many techniques have been proposed for human gait animation, and some techniques have been created to control the emotions in gaits such as "tired walking" and "brisk walking" by using parameter interpolation or motion data mapping. Since it is very difficult to automate the control over the emotion of a motion, the emotions of a character model have been generated by creative animators. The paper proposes a human running model based on a one-leg-planar hopper with a self-balancing mechanism. The proposed technique exploits genetic programming to find an optimal movement. We extend the energy minimization technique to generate various motions in accordance with emotional specifications, for instance, "brisk running".
对平面料斗模型的扩展,实现了对人体跑步动画的有效控制
角色动画最重要的目标是有效地控制角色的动作。到目前为止,已经提出了许多关于人体步态动画的技术,并创造了一些通过参数插值或运动数据映射来控制“累走”和“快走”等步态中的情绪的技术。由于很难自动控制动作的情感,所以角色模型的情感是由有创意的动画师生成的。提出了一种基于自平衡机构的单腿平面料斗的人体跑步模型。提出的技术利用遗传规划来找到一个最优的运动。我们将能量最小化技术扩展到根据情绪规范产生各种动作,例如“快跑”。
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