A unified treatment of elastostatic contact simulation for real time haptics

Doug L. James, D. Pai
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引用次数: 113

Abstract

We describe real-time, physically-based simulation algorithms for haptic interaction with elastic objects. Simulation of contact with elastic objects has been a challenge, due to the complexity of physically accurate simulation and the difficulty of constructing useful approximations suitable for real time interaction. We show that this challenge can be effectively solved for many applications. In particular global deformation of linear elastostatic objects can be efficiently solved with low run-time computational costs, using precomputed Green's functions and fast low-rank updates based on Capacitance Matrix Algorithms. The capacitance matrices constitute exact force response models, allowing contact forces to be computed much faster than global deformation behavior. Vertex pressure masks are introduced to support the convenient abstraction of localized scale-specific point-like contact with an elastic and/or rigid surface approximated by a polyhedral mesh. Finally, we present several examples using the CyberGlove™ and PHANToM™ haptic interfaces.
实时触觉弹性静力接触仿真的统一处理
我们描述了与弹性物体的触觉交互的实时,基于物理的仿真算法。由于物理精确模拟的复杂性和构建适合实时交互的有用近似的困难,与弹性物体的接触模拟一直是一个挑战。我们表明,这一挑战可以有效地解决许多应用程序。特别是线性弹性静力物体的全局变形,利用预先计算的格林函数和基于电容矩阵算法的快速低秩更新,可以以较低的运行时计算成本有效地求解。电容矩阵构成了精确的力响应模型,使得接触力的计算比全局变形行为要快得多。引入顶点压力掩模以支持方便地抽象局部尺度特定的点状接触,这些接触与由多面体网格近似的弹性和/或刚性表面有关。最后,我们介绍了几个使用CyberGlove™和PHANToM™触觉接口的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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