Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers

Christos Mousas, Paul F. Newbury
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引用次数: 5

Abstract

In this paper, a work in progress approach of layered motion interpolation method for designing realistic animation sequences for multiple goal-directed tasks is presented. The proposed solution is based on the ability to extract and synthesize different motions (in layers), while trying to efficiently reconstruct a natural-looking character's posture in real time. The proposed solution is examined for the case in which running, jumping, and reaching motions are combined. However, in addressing multiple goals fulfilled by a character in complex environments, as well as those involving complex motions, it is necessary to define the best way to handle and reconstruct the information from a motion capture database. Finally, because the character's posture should be as natural looking as possible, a simple centre of mass approach is proposed, to give desirable results at specific time steps
使用运动层的多目标定向任务的实时运动合成
本文提出了一种用于多目标任务逼真动画序列设计的分层运动插值方法。所提出的解决方案是基于提取和合成不同动作(在图层中)的能力,同时试图有效地实时重建一个自然的角色姿势。所提出的解决方案是检查的情况下,跑步,跳跃,和到达的运动是结合。然而,在处理复杂环境中角色实现的多个目标以及涉及复杂动作的目标时,有必要定义处理和重建来自动作捕捉数据库的信息的最佳方法。最后,因为角色的姿势应该尽可能的自然,所以我们提出了一个简单的质心方法,在特定的时间步长给出理想的结果
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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