{"title":"Evaluating the Uncanny valley with the implicit association test","authors":"Katja Zibrek, R. Mcdonnell","doi":"10.1145/2804408.2814179","DOIUrl":null,"url":null,"abstract":"Despite the elusive term \"Uncanny Valley\", research in the area of appealing virtual humans approaching realism continues. The theory suggests that characters lose appeal when they approach photorealism (e.g., [MacDorman et al. 2009]). Realistic virtual characters are judged harshly, since the human visual system has acquired more expertise with the featural restrictions of other humans than with the restrictions of artificial characters [Seyama and Nagayama 2007]. Stylisation (making the character's appearance abstract) is therefore often used to avoid virtual characters to be perceived as unpleasant. We designed an experiment to test if there is a general affinity towards abstract as oppose to realistic characters.","PeriodicalId":283323,"journal":{"name":"Proceedings of the ACM SIGGRAPH Symposium on Applied Perception","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM SIGGRAPH Symposium on Applied Perception","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2804408.2814179","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Despite the elusive term "Uncanny Valley", research in the area of appealing virtual humans approaching realism continues. The theory suggests that characters lose appeal when they approach photorealism (e.g., [MacDorman et al. 2009]). Realistic virtual characters are judged harshly, since the human visual system has acquired more expertise with the featural restrictions of other humans than with the restrictions of artificial characters [Seyama and Nagayama 2007]. Stylisation (making the character's appearance abstract) is therefore often used to avoid virtual characters to be perceived as unpleasant. We designed an experiment to test if there is a general affinity towards abstract as oppose to realistic characters.
尽管“恐怖谷”这个词难以捉摸,但在吸引虚拟人接近现实主义领域的研究仍在继续。该理论认为,当角色接近照片现实主义时,他们会失去吸引力(例如,[MacDorman et al. 2009])。现实的虚拟角色被严厉地评判,因为人类视觉系统已经获得了更多的专业知识,与其他人类的特征限制相比,人造角色的限制[Seyama和Nagayama 2007]。因此,程式化(使角色的外观抽象)通常用于避免虚拟角色被认为不愉快。我们设计了一个实验来测试人们是否更喜欢抽象角色而不是现实角色。