CarpetVR: The Magic Carpet Meets the Magic Mirror

V. Lempitsky, Alexander Vakhitov, A. Starostin
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Abstract

We present CarpetVR - a new system for marker-based positional tracking suitable for mobile VR (Figure 1). The system utilizes all sensors present on a modern smartphone (a camera, a gyroscope, and an accelerometer) and does not require any additional sensors. CarpetVR uses a single floor marker that we call the magic carpet. CarpetVR augments a standard mobile VR setup with a slanted mirror that can be attached either to the smartphone or to the head mount in front of the smartphone camera. As the person walks over the marker, the smartphone camera is able to see the marker thanks to the reflection in the mirror. Our tracking engine then uses a computer vision module to detect the marker and to estimate the smartphone position with respect to the marker at 40 frames per second. This estimate is integrated with high framerate signals from the gyroscope and the accelerometer. The resulting estimates of the position and the orientation are then used to render the virtual world. Our sensor fusion algorithm ensures minimal-latency tracking with very little jitter.
CarpetVR:魔毯遇见魔镜
我们提出了CarpetVR——一种适用于移动VR的基于标记的位置跟踪新系统(图1)。该系统利用了现代智能手机上的所有传感器(摄像头、陀螺仪和加速度计),不需要任何额外的传感器。CarpetVR使用一个地板标记,我们称之为魔毯。CarpetVR增强了一个标准的移动VR设置,它可以安装在智能手机上,也可以安装在智能手机摄像头前的头戴式耳机上。当人们走过标记时,智能手机摄像头就能通过镜子的反射看到标记。然后,我们的跟踪引擎使用计算机视觉模块来检测标记,并以每秒40帧的速度估计智能手机相对于标记的位置。该估计与来自陀螺仪和加速度计的高帧率信号相结合。然后使用对位置和方向的估计结果来渲染虚拟世界。我们的传感器融合算法确保最小延迟跟踪与非常小的抖动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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