A case study in object-oriented patterns identified during manual refactoring

Brian S. Dillon
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引用次数: 0

Abstract

Software design patterns are often-repeated implementations that have been identified and cataloged. These are commonly seen as useful and good patterns to implement. Occasionally the term “anti-pattern” has been used to identify less-useful patterns that also appear regularly. The exact definition of an anti-pattern is somewhat subjective, and the term has even been applied to some recognized design patterns. This paper discusses four manual refactoring case studies where patterns were discovered and cataloged. Evidence observed in the source code is used to infer how these patterns evolved. Based on these findings, preventive development practices are suggested. Potential improvements to development tools and a new method for pattern classification are suggested as subjects for future work.
在手工重构期间确定的面向对象模式的案例研究
软件设计模式通常是经过识别和编目的重复实现。这些模式通常被认为是有用且值得实现的好模式。有时,“反模式”一词也被用来识别那些也经常出现的不太有用的模式。反模式的确切定义有些主观,这个术语甚至被应用于一些公认的设计模式。本文讨论了四个手工重构案例研究,其中发现并编目了模式。在源代码中观察到的证据用于推断这些模式是如何演变的。根据这些发现,提出了预防性发展措施。对开发工具的潜在改进和模式分类的新方法被建议作为未来工作的主题。
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