{"title":"Portrayals of gender and identity in the soundtrack of The Witcher 3: Wild Hunt","authors":"Cerys Elizabeth Eckersley","doi":"10.5920/fields.980","DOIUrl":null,"url":null,"abstract":"The Witcher 3: Wild Hunt (CD Projekt Red, 2019) is an award-winning role-playing video game (RPG); the third instalment of The Witcher game series inspired by Polish author Andrzej Sapkowski’s fantasy novels. Centring upon the protagonist Geralt of Rivia, The Witcher 3 has been praised for developing a complex, authentic, and immersive game environment that combines magic and fantasy elements within a broadly medieval setting. A central aspect of the game’s success is its soundtrack – the fusion of music, sound, and voice – which further contributes to building the game’s overall narrative and the complex construction of its central characters. This paper explores how The Witcher 3’s soundtrack constructs identity, focusing in particular on its use of neo-medievalist signifiers and its contrasting representations of masculinity and femininity. Neo-medievalist sounds are a central concept in building the game’s identity; these sounds draw on folkloristic elements surrounding the choice of instrumentation and the recurrence of folk music throughout the game’s narrative, thus increasing the player’s immersion within The Witcher 3’s world. Regarding gender, female vocalisations are used within the soundtrack to add depth and emotion to male characters – particularly Geralt of Rivia, who due to his mutations lacks in conventional emotional capabilities. Despite the inclusion and emphasis of female voices on the soundtrack, the placement of women in influential roles is limited through other musical scoring techniques, which effectively reduces the agency of these characters, thus suggesting an imbalanced treatment towards gender. Through exploring these aspects, I argue that the soundtrack is a crucial part of how gender and identity are constructed throughout The Witcher 3, further exploring how these elements affect the player’s overall in-game immersion.","PeriodicalId":239976,"journal":{"name":"Fields: journal of Huddersfield student research","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fields: journal of Huddersfield student research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5920/fields.980","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The Witcher 3: Wild Hunt (CD Projekt Red, 2019) is an award-winning role-playing video game (RPG); the third instalment of The Witcher game series inspired by Polish author Andrzej Sapkowski’s fantasy novels. Centring upon the protagonist Geralt of Rivia, The Witcher 3 has been praised for developing a complex, authentic, and immersive game environment that combines magic and fantasy elements within a broadly medieval setting. A central aspect of the game’s success is its soundtrack – the fusion of music, sound, and voice – which further contributes to building the game’s overall narrative and the complex construction of its central characters. This paper explores how The Witcher 3’s soundtrack constructs identity, focusing in particular on its use of neo-medievalist signifiers and its contrasting representations of masculinity and femininity. Neo-medievalist sounds are a central concept in building the game’s identity; these sounds draw on folkloristic elements surrounding the choice of instrumentation and the recurrence of folk music throughout the game’s narrative, thus increasing the player’s immersion within The Witcher 3’s world. Regarding gender, female vocalisations are used within the soundtrack to add depth and emotion to male characters – particularly Geralt of Rivia, who due to his mutations lacks in conventional emotional capabilities. Despite the inclusion and emphasis of female voices on the soundtrack, the placement of women in influential roles is limited through other musical scoring techniques, which effectively reduces the agency of these characters, thus suggesting an imbalanced treatment towards gender. Through exploring these aspects, I argue that the soundtrack is a crucial part of how gender and identity are constructed throughout The Witcher 3, further exploring how these elements affect the player’s overall in-game immersion.
《巫师3:狂猎》(CD Projekt Red, 2019)是一款屡获殊荣的角色扮演电子游戏;《巫师》系列游戏的第三部,灵感来自波兰作家安杰伊·萨普科夫斯基的奇幻小说。《巫师3》以主角Geralt of Rivia为中心,创造了一个复杂、真实、沉浸式的游戏环境,在中世纪的背景下结合了魔法和幻想元素。游戏成功的一个核心因素是它的配乐——音乐、声音和声音的融合——这进一步有助于构建游戏的整体叙事和核心角色的复杂结构。本文探讨了《巫师3》的原声带是如何构建身份的,特别关注它对新中世纪主义符号的使用,以及它对男性和女性气质的对比表现。新中世纪音效是构建游戏身份的核心概念;这些声音围绕着乐器的选择和贯穿游戏叙述的民间音乐元素,从而增加了玩家在《巫师3》世界中的沉浸感。在性别方面,配乐中使用了女性的声音来增加男性角色的深度和情感——尤其是里维亚的杰洛特,由于他的基因突变,他缺乏传统的情感能力。尽管原声中包含并强调了女性的声音,但通过其他配乐技术,女性在有影响力角色中的位置受到限制,这有效地降低了这些角色的代理作用,从而表明对性别的不平衡处理。通过对这些方面的探索,我认为原声是《巫师3》中性别和身份构建的关键部分,并进一步探索这些元素如何影响玩家的整体游戏沉浸感。