Audio haptic videogaming for navigation skills in learners who are blind

Jaime Sánchez, M. Espinoza
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引用次数: 22

Abstract

The purpose of this study was to determine whether the use of audio and a haptic-based videogame has an impact on the development of Orientation and Mobility (O&M) skills in school-age blind learners. The video game Audio Haptic Maze (AHM) was designed, developed and its usability and cognitive impact was evaluated to determine the impact on the development of O&M skills. The results show that the interfaces used in the videogame are usable and appropiately designed, and that the haptic interface is as effective as the audio interface for O&M purposes.
为盲人学习者提供导航技能的音频触觉视频游戏
本研究的目的是确定音频和基于触觉的视频游戏的使用是否对学龄盲人学习者的定向和移动技能的发展产生影响。设计并开发了视频游戏音频触觉迷宫(Audio Haptic Maze, AHM),并对其可用性和认知影响进行了评估,以确定其对操作与操作技能发展的影响。结果表明,视频游戏中使用的界面是可用的,并且设计合理,并且触觉界面与音频界面一样有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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