A Multi-agent OpenAI Gym Environment for Telecom Providers Cooperation

Tangui Le Gléau, Xavier Marjou, Tayeb Lemlouma, Benoit Radier
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Abstract

The ever-increasing use of the Internet (streaming, Internet of things, etc.) constantly demands more connectivity, which incentivises telecommunications providers to collaborate by sharing resources to collectively increase the quality of service without deploying more infrastructure. However, to the best of our knowledge, there is no tool for testing and evaluating participation strategies in such collaborations. This article presents a new adaptable framework, based on the OpenAI Gym toolkit, allowing to generate customisable environments for cooperating on radio resources. This framework facilitates the development and comparison of agents (such as reinforcement learning agents) in a generic way. The main goal of the paper is to detail the available functionalities of our framework. We then focus on game theory aspects as multi-player games induced by these environments can be considered as sequential social dilemmas. We show in particular that although each agent has no incentive to remain cooperative at each step of such iterated games, a mutual cooperation provides better outcomes (in other words, Nash Equilibrium is non optimal)
面向电信运营商合作的多agent OpenAI Gym环境
互联网(流媒体、物联网等)的使用不断增加,不断要求更多的连接,这激励电信提供商通过共享资源来协作,在不部署更多基础设施的情况下共同提高服务质量。然而,据我们所知,在这种合作中没有测试和评估参与策略的工具。本文提出了一个新的适应性框架,基于OpenAI Gym工具包,允许生成可定制的无线电资源协作环境。这个框架以一种通用的方式促进了智能体(如强化学习智能体)的开发和比较。本文的主要目标是详细介绍我们的框架的可用功能。然后,我们将关注博弈论方面,因为由这些环境引起的多人游戏可以被视为顺序社会困境。我们特别指出,尽管在这种迭代博弈的每一步中,每个代理都没有保持合作的动机,但相互合作提供了更好的结果(换句话说,纳什均衡是非最优的)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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