Learning Anatomy with Augmented Reality

Cita Nørgård, L. O’Neill, Kurt Gammelgaard Nielsen, Søren Holm Juul, J. Chemnitz
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引用次数: 10

Abstract

An Augmented Reality (AR) application was developed to help students at SDU to learn the anatomy of the human body (mediastinum). This research project intended to evaluate whether AR strengthened the students’ self-efficacy and motivation, improved learning, and provided a good learning experience. This study focusses on how AR can help students to translate two-dimensional into three-dimensional understanding and evaluates formats of the app (the use of quizzes) together with the didactic design of the teaching sessions with AR. The objectives were to examine A. the effectiveness of using AR on student’s short, long term, and transfer learning outcome compared with traditional teaching, B. the effect of quizzes, and C. app design in relation to didactic design. In the AR world students saw a standardized hologram body combined with selected images from a computed tomography (CT) scan. The CT images were presented at the proper spatial positions in a hologram body. The user could select which structures to be shown at the body (e.g. skin, the vascular system, etc.). They could approach the body, circumvent it, study structures in details and compare the concurrent presentation with the different CT images. During class one group received traditional teaching and two groups studied CT scans in Augmented Reality. One AR-group complemented the AR app with quiz questions and received corrective feedback. The other AR group did not use quiz questions but studied content on their own hand. A teacher was present and ready to help students in all groups. The aim of this paper is to share lessons learned from this intervention and suggest solutions for app design and learning design to facilitate deeper learning processes and scaffold learners’ needs with AR as a learning resource.
用增强现实学习解剖学
一款增强现实(AR)应用程序被开发出来,以帮助SDU的学生学习人体解剖学(纵隔)。本研究项目旨在评估AR是否增强了学生的自我效能感和动机,改善了学习,并提供了良好的学习体验。本研究侧重于AR如何帮助学生将二维理解转化为三维理解,并评估应用程序的格式(测验的使用)以及AR教学课程的教学设计。目的是检查A.与传统教学相比,使用AR对学生的短期、长期和迁移学习结果的有效性;B.测验的效果;C.与教学设计相关的应用程序设计。在增强现实世界中,学生们看到了一个标准化的全息图身体,结合了计算机断层扫描(CT)扫描的选定图像。将CT图像呈现在全息体的适当空间位置上。用户可以选择在身体上显示哪些结构(如皮肤、血管系统等)。他们可以接近身体,绕过它,详细研究结构,并将并发表现与不同的CT图像进行比较。在课堂上,一组接受传统教学,两组接受增强现实技术的CT扫描。一个AR小组用测试问题补充AR应用程序,并收到纠正反馈。另一个AR组没有使用测试问题,而是自己学习内容。一位老师在场,随时准备帮助所有小组的学生。本文的目的是分享从这种干预中吸取的经验教训,并为应用程序设计和学习设计提出解决方案,以促进更深入的学习过程,并将AR作为学习资源来满足学习者的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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