Adaptive Sampling for GPU-based 3-D Volume Rendering

Chun-han Zhang, Hao Yin, Shanghua Xiao
{"title":"Adaptive Sampling for GPU-based 3-D Volume Rendering","authors":"Chun-han Zhang, Hao Yin, Shanghua Xiao","doi":"10.1145/3285996.3286002","DOIUrl":null,"url":null,"abstract":"3-D interactive volume rendering can be rather complicated through conventional ray casting with simple sampling and texture mapping. Owing to the limitation of hardware resources, volume rendering algorithms are considerably time-consuming. Therefore, adaptive sampling technique is proposed to tackle the problem of excessive computational cost. In this paper, considering an optimization in parallelized ray-casting algorithms of volume rendering, we propose an adaptive sampling method, which mainly reduces the number of sampling points through non-linear sampling function. This new method can be rather effective while making a trade-off between performance and rendering quality. Our experimental results demonstrate that the proposed adaptive sampling method can result in high efficiency in computation, and produce high-quality image based on the MSE and SSIM metrics.","PeriodicalId":287756,"journal":{"name":"International Symposium on Image Computing and Digital Medicine","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Symposium on Image Computing and Digital Medicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3285996.3286002","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

3-D interactive volume rendering can be rather complicated through conventional ray casting with simple sampling and texture mapping. Owing to the limitation of hardware resources, volume rendering algorithms are considerably time-consuming. Therefore, adaptive sampling technique is proposed to tackle the problem of excessive computational cost. In this paper, considering an optimization in parallelized ray-casting algorithms of volume rendering, we propose an adaptive sampling method, which mainly reduces the number of sampling points through non-linear sampling function. This new method can be rather effective while making a trade-off between performance and rendering quality. Our experimental results demonstrate that the proposed adaptive sampling method can result in high efficiency in computation, and produce high-quality image based on the MSE and SSIM metrics.
基于gpu的三维体绘制自适应采样
通过传统的光线投射和简单的采样和纹理映射,三维交互式体绘制是相当复杂的。由于硬件资源的限制,体绘制算法相当耗时。因此,提出了自适应采样技术来解决计算成本过高的问题。本文针对体绘制中并行光线投射算法的优化问题,提出了一种自适应采样方法,该方法主要通过非线性采样函数减少采样点数量。这种新方法在性能和渲染质量之间进行权衡时相当有效。实验结果表明,本文提出的自适应采样方法可以提高计算效率,并基于MSE和SSIM指标生成高质量的图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信