The mapping problem back and forth: customizing dynamic models while preserving consistency

T. Clerckx, K. Luyten, K. Coninx
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引用次数: 51

Abstract

Model-Based User Interface Development uses a multitude of models which are related in one way or another. Usually there is some kind of process that starts with the design of the abstract models and progresses gradually towards the more concrete models, resulting in the final user interface when the design process is complete. Progressing from one model to another involves transforming the model and mapping pieces of information contained in the source model onto the target model. Most existing development environments propose solutions that apply these steps (semi-)automatically in one way only (from abstract to concrete models). Manual intervention that changes the target model (e.g. dialog model) to the designer preferences is not reflected in the source model (e.g. task model), thus this step can introduce inconsistencies between the different models. In this paper, we identify some rules that can be manually applied to the model after a transformation has taken place. The effect on the target and source models are shown together with how different models involved in the transformation can be updated accordingly to ensure consistency between models.
来回映射问题:在保持一致性的同时定制动态模型
基于模型的用户界面开发使用大量以某种方式相关的模型。通常会有某种过程,从抽象模型的设计开始,逐渐向更具体的模型发展,在设计过程完成时产生最终的用户界面。从一个模型到另一个模型涉及到转换模型和将源模型中包含的信息片段映射到目标模型。大多数现有的开发环境提出的解决方案只以一种方式(从抽象模型到具体模型)(半)自动地应用这些步骤。将目标模型(例如,对话模型)更改为设计者首选项的人工干预不会反映在源模型(例如,任务模型)中,因此此步骤可能会引入不同模型之间的不一致。在本文中,我们确定了一些可以在转换发生后手动应用于模型的规则。对目标模型和源模型的影响以及转换中涉及的不同模型如何相应地更新以确保模型之间的一致性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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