A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application

S. Vosinakis, P. Koutsabasis, D. Makris, E. Sagia
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引用次数: 30

Abstract

Recent advances in low-cost sensor technologies, such as Microsoft Kinect and Leap Motion allow bare hand or full body interactions to be easily included in interactive 3D applications. It has already been recognized that museums and heritage institutions can significantly benefit from this new paradigm by providing a more experiential and engaging approach to culture through interactive installations. This paper presents the development and evaluation of a cultural heritage application for learning about Cycladic sculpture, which places users in the role of the sculptor and lets them progressively create a statue by selecting and applying the appropriate tools. The application is based on bare hand interactions supported by Leap Motion. The evaluation results indicate that users found the experience positive and engaging, and lead to a number of issues for further consideration regarding the system setup and the user experience.
使用跳跃运动的动觉方法来处理数字遗产:基克拉迪雕塑应用
低成本传感器技术的最新进展,如微软Kinect和Leap Motion,可以轻松地将徒手或全身交互包含在交互式3D应用程序中。人们已经认识到,博物馆和遗产机构可以通过互动装置提供更具体验性和参与性的文化方式,从这种新模式中受益匪浅。本文介绍了学习基克拉迪雕塑的文化遗产应用程序的开发和评估,该应用程序将用户置于雕塑家的角色,并让他们通过选择和应用适当的工具逐步创建雕像。该应用程序基于Leap Motion支持的徒手交互。评估结果表明,用户认为体验是积极的,引人入胜的,并导致了一些问题,需要进一步考虑有关系统设置和用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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