Optimal Cloud Resource Scheduling in Smart Grid: A Hierarchical Game Approach

Hang Gao, Weiwei Xia, Feng Yan, Lianfeng Shen
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Abstract

The problem of cloud resource scheduling in smart grid is one of the hot spots in recent years. Different from most existing studies that focus on the scenario with a single service provider, this paper studies cloud resource scheduling with multiple service providers and multiple residential users. The users in this scenario can make service selection dynamically according to the service price. In turn, the price of the service providers’ resource is affected by the users’ selection. The interactive decision problem between the users and the service providers is modeled as a hierarchical game. At the lower-level, we use the evolutionary game to simulate the service selection of residential users. At the upper-level, non-cooperative game is used to simulate the competition among service providers. Then, we prove that the upper and lower level can reach the Nash equilibrium and the evolutionary equilibrium, respectively. Furthermore, we design a hierarchical game based cloud resource scheduling algorithm (HCRSA) for the proposed game framework. Simulation results show that both the upper and lower level can converge to their equilibrium after a few iterations. Compared with traditional resource scheduling method, the proposed HCRSA algorithm effectively reduces users’ payment and reaches a balance between supply and demand.
智能电网中最优云资源调度:一种层次博弈方法
智能电网中的云资源调度问题是近年来研究的热点问题之一。不同于大多数现有研究只关注单个服务提供商的场景,本文研究了多个服务提供商和多个居民用户的云资源调度。该场景下的用户可以根据服务价格动态选择服务。反过来,服务提供商资源的价格又受到用户选择的影响。将用户与服务提供者之间的交互决策问题建模为层次博弈问题。在较低层次上,我们使用进化博弈来模拟住宅用户的服务选择。上层采用非合作博弈来模拟服务提供商之间的竞争。然后,我们分别证明了上层和下层能够达到纳什均衡和进化均衡。在此基础上,设计了基于分层博弈的云资源调度算法(HCRSA)。仿真结果表明,经过几次迭代后,上、下能级都能收敛到各自的平衡状态。与传统的资源调度方法相比,本文提出的HCRSA算法有效地减少了用户的支付,达到了供需平衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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