Giuseppe Abrami, Alexander Henlein, Attila Kett, Alexander Mehler
{"title":"Text2SceneVR","authors":"Giuseppe Abrami, Alexander Henlein, Attila Kett, Alexander Mehler","doi":"10.1145/3372923.3404791","DOIUrl":null,"url":null,"abstract":"The automatic generation of digital scenes from texts is a central task of computer science. This task requires a kind of text comprehension, the automation of which is tied to the availability of sufficiently large, diverse and deeply annotated data, which is freely available. This paper introduces Text2SceneVR, a system that addresses this bottleneck problem by allowing its users to create a sort of spatial hypertexts in Virtual Reality (VR). We describe Text2SceneVR's data model, its user interface and a number of problems related to the implicitness of natural language in the manifestation of spatial relations that Text2SceneVR aims to address while trying to remain language independent. Finally, we present a user study with which we evaluated Text2SceneVR.","PeriodicalId":389616,"journal":{"name":"Proceedings of the 31st ACM Conference on Hypertext and Social Media","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 31st ACM Conference on Hypertext and Social Media","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3372923.3404791","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The automatic generation of digital scenes from texts is a central task of computer science. This task requires a kind of text comprehension, the automation of which is tied to the availability of sufficiently large, diverse and deeply annotated data, which is freely available. This paper introduces Text2SceneVR, a system that addresses this bottleneck problem by allowing its users to create a sort of spatial hypertexts in Virtual Reality (VR). We describe Text2SceneVR's data model, its user interface and a number of problems related to the implicitness of natural language in the manifestation of spatial relations that Text2SceneVR aims to address while trying to remain language independent. Finally, we present a user study with which we evaluated Text2SceneVR.