{"title":"A blending model for efficient compression of smooth images","authors":"J. Mayer","doi":"10.1109/DCC.1999.755672","DOIUrl":null,"url":null,"abstract":"The proposed novel lossy image compression approach represents an image as segments comprised of variable-sized right-angled triangles. The recursive triangular partitioning proposed is shown to be more efficient than square partitioning. A novel and economic blending model (similar to Bezier polynomials) is applied to represent each triangular surface. A framework to design blending surfaces for triangular regions is presented. This economic model allows coefficient (control point) sharing among neighbor triangles. Sharing results in blockiness reduction as compared to block-based techniques. The technique is specially appealing to images with smooth transitions. Compression and visual quality results compare favorably against a wavelet codec using decomposition into seven bands. As an alternative, a greedy algorithm based on priority queues is proposed to further reduce the entropy of the control point bitstream. This optimization step achieves better performance in a rate-distortion R-D sense when compared to uniform quantization of the control points.","PeriodicalId":103598,"journal":{"name":"Proceedings DCC'99 Data Compression Conference (Cat. No. PR00096)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings DCC'99 Data Compression Conference (Cat. No. PR00096)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DCC.1999.755672","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The proposed novel lossy image compression approach represents an image as segments comprised of variable-sized right-angled triangles. The recursive triangular partitioning proposed is shown to be more efficient than square partitioning. A novel and economic blending model (similar to Bezier polynomials) is applied to represent each triangular surface. A framework to design blending surfaces for triangular regions is presented. This economic model allows coefficient (control point) sharing among neighbor triangles. Sharing results in blockiness reduction as compared to block-based techniques. The technique is specially appealing to images with smooth transitions. Compression and visual quality results compare favorably against a wavelet codec using decomposition into seven bands. As an alternative, a greedy algorithm based on priority queues is proposed to further reduce the entropy of the control point bitstream. This optimization step achieves better performance in a rate-distortion R-D sense when compared to uniform quantization of the control points.