{"title":"Massive destruction in real time","authors":"M. Müller-Fischer","doi":"10.1145/2503541.2503642","DOIUrl":null,"url":null,"abstract":"In contrast to pre-fracturing techniques used in games today, this new method for fracturing 3D models in real time breaks objects dynamically depending on the impact location. The demonstration simulates destruction of a large arena by user-guided meteors.","PeriodicalId":299929,"journal":{"name":"SIGGRAPH Computer Animation Festival","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Computer Animation Festival","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2503541.2503642","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In contrast to pre-fracturing techniques used in games today, this new method for fracturing 3D models in real time breaks objects dynamically depending on the impact location. The demonstration simulates destruction of a large arena by user-guided meteors.