Games of Timing Theoretical Protocol Development and Performance Analysis for Missile Defense

C. Niznik
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Abstract

The games of timing theory enforcing optimal timing intervals and two optimal strategies will be expressed as the following two software theory generated protocols. The two optimal strategy software protocols are first, the battle manager must optimally allocate sensor and weapon systems with the threat launch events. This Internal Battle Manager Decision Optimization(BMDO) Protocol requires the threat constraints of (1) perceived threat inventory, (2) threat missile, and (3) ground asset being attacked. The theoretical generation of the games of timing optimal timing intervals and the two optimal strategies are derived realizing risk management equations within the BMDO Protocol optimization constraints solutions. Invariant Imbedding is the mathematical concept required to contain the BMDO Protocol within the Kernel of the games of timing optimal strategy and optimal timing interval solution to achieve the second and final optimal strategy protocol, the Optimal Battle Manager Decision(OBMD) Protocol. The performance analysis of the OBMD Protocol for constraints and requirements on processor capability and timeliness on a Network Centric Star Topology Architecture is also described for the two Models, Model 1 Mid-course Engagement scenario, and Model 2 Ascent Phase in the Target Trajectory.
导弹防御定时博弈理论协议开发与性能分析
时序理论的博弈执行最优时序间隔和两个最优策略,将表示为以下两个软件理论生成的协议。两种最优策略软件协议是:第一,战斗管理者必须根据威胁发射事件对传感器和武器系统进行最优分配。该内部战斗管理决策优化(BMDO)协议要求(1)感知威胁库存,(2)威胁导弹,(3)被攻击的地面资产的威胁约束。推导了最优时间间隔和两种最优策略的理论生成,实现了BMDO协议优化约束解内的风险管理方程。不变嵌入是将BMDO协议包含在定时最优策略和最优定时间隔解的博弈内核中,以实现第二个也是最后一个最优策略协议——最优战斗管理决策(OBMD)协议所需要的数学概念。在以网络为中心的星型拓扑结构中,OBMD协议对处理器能力和时效性的约束和需求的性能分析也被描述为两个模型,模型1中途交战场景和模型2目标轨迹中的上升阶段。
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