{"title":"DFGC 2021: A DeepFake Game Competition","authors":"Bo Peng, Hongxing Fan, Wei Wang, Jing Dong, Yuezun Li, Siwei Lyu, Qi Li, Zhenan Sun, Han Chen, Baoying Chen, Yanjie Hu, Shenghai Luo, Junrui Huang, Yutong Yao, Boyuan Liu, H. Ling, Guo-jing Zhang, Zhi-liang Xu, Changtao Miao, Changlei Lu, Shan He, Xiaoyu Wu, Wanyi Zhuang","doi":"10.1109/IJCB52358.2021.9484387","DOIUrl":null,"url":null,"abstract":"This paper presents a summary of the DeepFake Game Competition (DFGC) 20211. DeepFake technology is developing fast, and realistic face-swaps are increasingly deceiving and hard to detect. At the same time, DeepFake detection methods are also improving. There is a two-party game between DeepFake creators and detectors. This competition provides a common platform for benchmarking the adversarial game between current state-of-the-art DeepFake creation and detection methods. In this paper, we present the organization, results and top solutions of this competition and also share our insights obtained during this event. We also release the DFGC-21 testing dataset collected from our participants to further benefit the research community2.","PeriodicalId":175984,"journal":{"name":"2021 IEEE International Joint Conference on Biometrics (IJCB)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Joint Conference on Biometrics (IJCB)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IJCB52358.2021.9484387","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
This paper presents a summary of the DeepFake Game Competition (DFGC) 20211. DeepFake technology is developing fast, and realistic face-swaps are increasingly deceiving and hard to detect. At the same time, DeepFake detection methods are also improving. There is a two-party game between DeepFake creators and detectors. This competition provides a common platform for benchmarking the adversarial game between current state-of-the-art DeepFake creation and detection methods. In this paper, we present the organization, results and top solutions of this competition and also share our insights obtained during this event. We also release the DFGC-21 testing dataset collected from our participants to further benefit the research community2.