On the use of Spine Animation Library for the Game Software Development: An Experience Report

Muzaffer Tepekule, Emre Şimşirli, Mehmet Ali Sakarya, Rudi Diriman, G. Kardas
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引用次数: 1

Abstract

This paper evaluates the use of Spine animation library during industrial mobile game software development. The evaluation results showed that the use of both Spine and its supporting tools provides the rapid application of the same animation to various characters, shortens the transfer of animation constructs between animators and game developers and increases the production of required software approximately seven times. However, we also observed that the library was incapable of properly reflecting some of the light events inside games and caused problems in viewing the two animations together.
关于Spine动画库在游戏软件开发中的应用:一个经验报告
本文对Spine动画库在工业手游软件开发中的应用进行了评价。评估结果表明,使用Spine及其支持工具可以快速地将同一动画应用于不同的角色,缩短了动画师和游戏开发者之间动画结构的转移,并将所需软件的制作增加了大约7倍。然而,我们也注意到,库不能正确地反映游戏中的一些光事件,并导致在同时观看两个动画时出现问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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