Muzaffer Tepekule, Emre Şimşirli, Mehmet Ali Sakarya, Rudi Diriman, G. Kardas
{"title":"On the use of Spine Animation Library for the Game Software Development: An Experience Report","authors":"Muzaffer Tepekule, Emre Şimşirli, Mehmet Ali Sakarya, Rudi Diriman, G. Kardas","doi":"10.1109/UYMS50627.2020.9247012","DOIUrl":null,"url":null,"abstract":"This paper evaluates the use of Spine animation library during industrial mobile game software development. The evaluation results showed that the use of both Spine and its supporting tools provides the rapid application of the same animation to various characters, shortens the transfer of animation constructs between animators and game developers and increases the production of required software approximately seven times. However, we also observed that the library was incapable of properly reflecting some of the light events inside games and caused problems in viewing the two animations together.","PeriodicalId":358654,"journal":{"name":"2020 Turkish National Software Engineering Symposium (UYMS)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 Turkish National Software Engineering Symposium (UYMS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UYMS50627.2020.9247012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper evaluates the use of Spine animation library during industrial mobile game software development. The evaluation results showed that the use of both Spine and its supporting tools provides the rapid application of the same animation to various characters, shortens the transfer of animation constructs between animators and game developers and increases the production of required software approximately seven times. However, we also observed that the library was incapable of properly reflecting some of the light events inside games and caused problems in viewing the two animations together.