Real-time disparity analysis for applications in immersive teleconference scenarios-a comparative study

O. Schreer, N. Brandenburg, P. Kauff
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引用次数: 14

Abstract

We present results of a comparative study of different fast disparity analysis approaches. Two of them are well known standard algorithms, while the third is a new approach based on a hybrid block- and pixel-recursive matching scheme. The key idea of the new algorithm is to choose efficiently a small number of candidate vectors in order to reduce the computational effort by simultaneously achieving spatial and temporal consistency in the resulting disparity map. The latter aspect is very important for 3D video conferencing applications, where novel views of the conferee have to be synthesised in order to provide motion parallax. For this application, processing of a video in ITU-Rec. 601 resolution is required. Our new algorithm is able to provide disparity vector fields for both directions (left/spl rarr/right and right/spl rarr/left) in real-time on one 800 MHz Pentium III in reasonable quality. The different disparity algorithms are compared with respect to reliability, quality of the resulting disparities and speed of the algorithm.
沉浸式电话会议场景应用的实时差异分析——比较研究
我们提出了不同快速差异分析方法的比较研究结果。其中两种是众所周知的标准算法,而第三种是基于混合块和像素递归匹配方案的新方法。该算法的核心思想是高效地选择少量候选向量,从而在得到的视差图中同时实现时空一致性,从而减少计算量。后一个方面对于3D视频会议应用来说非常重要,在这种应用中,为了提供运动视差,必须合成参与者的新视图。对于本应用程序,在ITU-Rec中处理视频。需要601分辨率。我们的新算法能够在一个800 MHz的Pentium III上以合理的质量实时提供两个方向(左/spl rarr/右和右/spl rarr/左)的视差矢量场。对不同的视差算法在可靠性、视差质量和算法速度等方面进行了比较。
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