Dynamic Caustic Generation for Transparent Geometry in Virtualized GPU Environment

Hua Li, Xiangxue Kong, Wen Liu
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引用次数: 1

Abstract

Cloud computing permits a significant improvement of the computational performance due to its integration of resources. Virtualization technology has an important impact on how the resources are integrated. In cloud computing, virtualization of Graphics Processing Unit (GPU) is the key technology for GPU intensive workloads such as game rendering, film production, etc. This paper proposes a strategy of the global illumination, specifically the effect of caustic of transparent geometries in virtualized framework platform. An GPU scheduling method (DGC) on different VMs was proposed to reduce the computation complexity. The feasibility of the algorithm is verified by ray tracing algorithm under OptiX frame work. We demonstrate the effectiveness of our approach with several simulated and fabricated examples under the virtualization framework.
虚拟化GPU环境下透明几何图形的动态焦散生成
云计算由于其对资源的集成,使得计算性能得到了显著的提高。虚拟化技术对如何集成资源有重要的影响。在云计算中,图形处理单元(Graphics Processing Unit, GPU)虚拟化是解决游戏渲染、电影制作等GPU密集型工作负载的关键技术。本文提出了一种全局照明策略,特别是在虚拟框架平台中透明几何图形的焦散效应。为了降低计算复杂度,提出了一种基于不同虚拟机的GPU调度方法(DGC)。通过OptiX框架下的光线追踪算法验证了该算法的可行性。在虚拟化框架下,我们用几个模拟和虚构的例子证明了我们方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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