{"title":"Gaming With OOP Learn: A Mobile Serious Game to Learn Object-Oriented Programming","authors":"Deekshita Bundhoo, L. Nagowah","doi":"10.1109/NextComp55567.2022.9932243","DOIUrl":null,"url":null,"abstract":"Information Technology has proved to be important in various sectors of the economy, one of them being the education sector. Sophisticated equipment and advanced software applications have contributed to enhancing learning techniques across many universities around the world. Nowadays, youngsters’ interest in playing games has been on the rise whether it is for entertainment or non-entertainment purposes. Serious games take this advantage and prove to be effective in improving the learning environment and efficiency of the learning process. Hence, learners’ ability to learn new skills and the capacity for retention through game-based learning has found great success as opposed to the traditional learning method that tends to be boring. Object-Oriented programming has always been quite challenging for IT students. This work focuses on the development of a mobile serious game ‘Gaming With OOP Learn’ to teach Object-Oriented Programming concepts to undergraduate students and to have their teachers assess their performance and provide feedback as a means of improving their performance. Thorough information was gathered through a review of existing similar systems and the ACM guidelines for Object-Oriented Programming concepts have been taken into account when implementing the different games proposed in Gaming With OOP Learn.","PeriodicalId":422085,"journal":{"name":"2022 3rd International Conference on Next Generation Computing Applications (NextComp)","volume":"112 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 3rd International Conference on Next Generation Computing Applications (NextComp)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NextComp55567.2022.9932243","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Information Technology has proved to be important in various sectors of the economy, one of them being the education sector. Sophisticated equipment and advanced software applications have contributed to enhancing learning techniques across many universities around the world. Nowadays, youngsters’ interest in playing games has been on the rise whether it is for entertainment or non-entertainment purposes. Serious games take this advantage and prove to be effective in improving the learning environment and efficiency of the learning process. Hence, learners’ ability to learn new skills and the capacity for retention through game-based learning has found great success as opposed to the traditional learning method that tends to be boring. Object-Oriented programming has always been quite challenging for IT students. This work focuses on the development of a mobile serious game ‘Gaming With OOP Learn’ to teach Object-Oriented Programming concepts to undergraduate students and to have their teachers assess their performance and provide feedback as a means of improving their performance. Thorough information was gathered through a review of existing similar systems and the ACM guidelines for Object-Oriented Programming concepts have been taken into account when implementing the different games proposed in Gaming With OOP Learn.
事实证明,信息技术在经济的各个部门都很重要,其中之一就是教育部门。先进的设备和先进的软件应用有助于提高世界各地许多大学的学习技术。如今,无论是出于娱乐还是非娱乐目的,年轻人对玩游戏的兴趣一直在上升。严肃游戏利用了这一优势,并被证明在改善学习环境和学习过程效率方面是有效的。因此,学习者通过基于游戏的学习学习新技能的能力和记忆能力取得了巨大的成功,而传统的学习方法往往是无聊的。面向对象编程对IT专业的学生来说一直是相当具有挑战性的。这项工作的重点是开发一款手机严肃游戏“面向对象学习游戏”,向本科生教授面向对象编程概念,并让他们的老师评估他们的表现,并提供反馈,作为提高他们表现的一种手段。通过对现有类似系统的审查收集了全面的信息,并且在执行《Gaming With OOP Learn》中提出的不同游戏时,考虑到了面向对象编程概念的ACM指导方针。