Design of Mobile Augmented Reality System Based on SLAM

Yanyan Song, Jun Qin, Lihua Dong, Ying Zhao
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引用次数: 1

Abstract

With the steady rise of artificial intelligence and augmented reality technology in society, breakthroughs have been made step by step for key technologies in these fields. The dynamic and real-time perception of three-dimensional environment is one of the most active issues in the research of augmented reality technology. The frame structure of SLAM is elaborated through the research of Simultaneous Localization and Mapping system. ARCore is used to design the architecture and core method, and a proposal of designing a mobile augmented reality application system is put forward. As a result, the corresponding relationship between the coordinate systems of the virtual world and the real one could be calculated by tracking and positioning the motion of the images or objects on the real scene. And then the virtual objects could be superimposed to the real scene according to the correct spatial perspective relationship before determining the location. All this leads to the functions of visual simulation and interactive teaching. Augmented reality technology has been applied to teaching in various forms, which could reduce the cost of teaching experiment and excite the students’ interest.
基于SLAM的移动增强现实系统设计
随着人工智能和增强现实技术在社会上的稳步崛起,这些领域的关键技术逐步取得突破。三维环境的动态实时感知是增强现实技术研究中最活跃的问题之一。通过对同时定位与制图系统的研究,阐述了SLAM的框架结构。利用ARCore对系统架构和核心方法进行了设计,提出了一种移动增强现实应用系统的设计方案。从而通过对真实场景中图像或物体的运动进行跟踪定位,计算出虚拟世界的坐标系与真实世界的对应关系。然后根据正确的空间透视关系将虚拟物体叠加到真实场景中,再确定位置。这些都导致了视觉模拟和互动教学的功能。增强现实技术已经以多种形式应用于教学中,可以降低教学实验的成本,激发学生的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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