GPU-based Mapping of Thermal Imagery for Generating 3D Occlusion-Aware Point Clouds

Alfonso López Ruiz, J. Jurado, C. Ogáyar, F. Feito-Higueruela
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Abstract

This work describes an efficient approach for generating large 3D thermal point clouds considering the occlusion of camera viewpoints. For that purpose, RGB and thermal imagery are first corrected and fused with an intensity correlation-based algorithm. Then, absolute temperature values are obtained from the normalized data. Finally, thermal imagery is mapped on the point cloud using the Graphics Processing Unit (GPU) hardware. The proposed occlusion-aware mapping algorithm is massively parallelized using OpenGL's compute shaders. Our solution allows generating dense thermal point clouds in a lower response time compared with other notable soft-ware solutions (e.g., Agisoft Metashape or Pix4Dmapper) that yield results with a significantly lower point density.
基于gpu的热图像映射生成三维遮挡感知点云
这项工作描述了一种有效的方法来生成大型3D热点云,考虑到相机视点的遮挡。为此,首先使用基于强度相关的算法对RGB和热图像进行校正和融合。然后,从归一化数据中得到绝对温度值。最后,利用图形处理单元(GPU)硬件将热图像映射到点云上。提出的遮挡感知映射算法使用OpenGL的计算着色器进行大规模并行化。与其他著名的软件解决方案(例如Agisoft Metashape或Pix4Dmapper)相比,我们的解决方案可以在更短的响应时间内生成密集的热点云,这些软件解决方案产生的结果具有明显更低的点密度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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