Simulation and Evaluation of Three-User Redirected Walking Algorithm in Shared Physical Spaces

Tianyang Dong, Yifan Song, Yuqi Shen, Jing Fan
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引用次数: 4

Abstract

Shifting from single-person experiences to multi-user interactions is an inevitable trend of virtual reality technology. Existing methods primarily address the problem of one- or two-user redirected walking and do not respond to additional challenges related to potential collisions among three or more users who are moving both virtually and physically. To apply redirected walking to multiple users who are immersed in virtual reality experiences, we present a novel algorithm of three-user redirected walking in shared physical spaces. In addition, we present the steps to apply three-user redirected walking to multiplayer VR scene, where the users are divided into different groups based on the users' motion states. Therefore, this strategy can be applied to each group to address the challenges of redirected walking when there are more than three users. The results show that sharing a space using our three-user redirected walking algorithm is completely feasible.
共享物理空间中三用户重定向行走算法的仿真与评价
从单人体验到多用户交互是虚拟现实技术发展的必然趋势。现有的方法主要解决一个或两个用户重定向行走的问题,而不能应对三个或更多虚拟和物理移动用户之间潜在碰撞的额外挑战。为了将重定向行走应用于沉浸在虚拟现实体验中的多个用户,我们提出了一种共享物理空间中三用户重定向行走的新算法。此外,我们还介绍了将三人重定向行走应用于多人虚拟现实场景的步骤,其中用户根据用户的运动状态分为不同的组。因此,该策略可以应用于每个组,以解决当有三个以上用户时重定向行走的挑战。结果表明,使用三用户重定向步行算法共享空间是完全可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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