HOLO-DOODLE: an adaptation and expansion of collaborative holojam virtual reality

T. Masson, Daffy, K. Perlin
{"title":"HOLO-DOODLE: an adaptation and expansion of collaborative holojam virtual reality","authors":"T. Masson, Daffy, K. Perlin","doi":"10.1145/3089269.3089270","DOIUrl":null,"url":null,"abstract":"Social Media has exploded so rapidly we have to run to keep up. Whilst babies are kept occupied by iPads, kids get lost in smartphones, and teens lock themselves into their own isolating VR world, we see the need for change. We're losing the art of interaction and conversation. In this multi-person simultaneous collaborative VR installation we demonstrate that social interaction is the key component to making VR something far more positive and lasting an experience. HOLO - DOODLE, an adaptation of Holojam created by Professor Ken Perlin and his next-level team at NYU, re-jigged by VR gurus Superbright, in which sensors are strapped to the extremities of a group of people in Samsung Gear VR Headsets, given virtual paint brushes and through the medium of art and conversation become acquainted in an entirely new way. As we fully explore the parameters of our being, our art, our gender and our humanity we face ever growing walls of oppression. VR is still relatively undefined. It disturbingly makes war games become ever more real, and as a format it extends much far further than the next progression of film. We need to look at the techonology differently, use it to bring people out of their shell, to dance like noones watching, to play out a fantasy. ItâĂŹs a movement for good, and we can change the emphasis of VR to something far more positive. Allow folk to interact without the shackles of how individuals can be pre-judged in this real world.","PeriodicalId":426114,"journal":{"name":"ACM SIGGRAPH 2017 VR Village","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 VR Village","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3089269.3089270","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11

Abstract

Social Media has exploded so rapidly we have to run to keep up. Whilst babies are kept occupied by iPads, kids get lost in smartphones, and teens lock themselves into their own isolating VR world, we see the need for change. We're losing the art of interaction and conversation. In this multi-person simultaneous collaborative VR installation we demonstrate that social interaction is the key component to making VR something far more positive and lasting an experience. HOLO - DOODLE, an adaptation of Holojam created by Professor Ken Perlin and his next-level team at NYU, re-jigged by VR gurus Superbright, in which sensors are strapped to the extremities of a group of people in Samsung Gear VR Headsets, given virtual paint brushes and through the medium of art and conversation become acquainted in an entirely new way. As we fully explore the parameters of our being, our art, our gender and our humanity we face ever growing walls of oppression. VR is still relatively undefined. It disturbingly makes war games become ever more real, and as a format it extends much far further than the next progression of film. We need to look at the techonology differently, use it to bring people out of their shell, to dance like noones watching, to play out a fantasy. ItâĂŹs a movement for good, and we can change the emphasis of VR to something far more positive. Allow folk to interact without the shackles of how individuals can be pre-judged in this real world.
HOLO-DOODLE:协作式全息虚拟现实的改编和扩展
社交媒体的爆炸式发展如此之快,我们必须跑起来才能跟上。当婴儿们被ipad占据,孩子们迷失在智能手机中,青少年们把自己锁在自己孤立的虚拟现实世界中时,我们看到了改变的必要性。我们正在失去互动和交谈的艺术。在这个多人同时协作的VR装置中,我们展示了社交互动是使VR成为更积极、更持久的体验的关键组成部分。HOLO - DOODLE是由纽约大学的Ken Perlin教授和他的下一个级别的团队创造的Holojam的改编版,由VR大师Superbright重新设计,其中传感器被绑在三星Gear VR耳机中的一群人的末端,给予虚拟画笔,并通过艺术和对话的媒介以一种全新的方式熟悉。当我们充分探索我们的存在、我们的艺术、我们的性别和我们的人性的参数时,我们面临着日益增长的压迫之墙。VR仍然是一个相对未定义的领域。令人不安的是,它使战争游戏变得越来越真实,而且作为一种形式,它的扩展远远超过了电影的下一个发展。我们需要从不同的角度来看待科技,用它把人们带出他们的壳,像旁观者一样跳舞,上演一场幻想。ItâĂŹs这是一场向善的运动,我们可以将VR的重点转向更积极的方面。允许人们互动,而不受现实世界中个人如何被预先评判的束缚。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信