Computer games in the developing world: The value of non-instrumental engagement with ICTs, or taking play seriously

B. Kolko, C. Putnam
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引用次数: 33

Abstract

This paper argues that it is important to study non-instrumental uses of ICT, including computer games. Specifically, the article presents the results of qualitative and quantitative work spanning eight years of investigation in Central Asia focused on computer gaming in public Internet cafes as well as private spaces. The results presented demonstrate that people do indeed play games in resource constrained environments. The paper demonstrates that games constitute a significant portion of the ICT ecology in developing regions and provide a pathway to peoples “first touch” of a computer, that gamers have more frequent interaction with technology than basic Internet users, that games bring more diverse users to computers by providing a pathway to ICT use for people with lower levels of education, and that games can motivate innovation in the technology space. Additionally, our findings indicate that both genders engage in game playing. The article makes the case that games can be a source of informal learning about ICT, and as such, games and gaming culture in the developing world merit further study.
发展中国家的电脑游戏:与信息通信技术进行非工具性接触的价值,或认真对待游戏
本文认为,研究包括电脑游戏在内的信息通信技术的非工具使用是很重要的。具体地说,这篇文章展示了在中亚进行的为期8年的定性和定量调查的结果,调查的重点是公共网吧和私人空间的电脑游戏。研究结果表明,人们确实会在资源受限的环境中玩游戏。本文证明,游戏构成了发展中地区ICT生态的重要组成部分,并为人们“第一次接触”电脑提供了途径,游戏玩家与技术的互动比基本互联网用户更频繁,游戏通过为教育水平较低的人提供使用ICT的途径,为电脑带来了更多不同的用户,游戏可以激发技术领域的创新。此外,我们的研究结果还表明,男女都喜欢玩游戏。这篇文章认为,游戏可以成为非正式学习ICT的来源,因此,发展中国家的游戏和游戏文化值得进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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