Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware

Minglun Gong, Jason M. Selzer, C. Lei, Herbert Yang
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引用次数: 3

Abstract

This paper presents a backward disparity-based rendering algorithm, which runs at real-time speed on programmable graphics hardware. The algorithm requires only a handful of image samples of the scene and estimated noisy disparity maps, whereas most existing techniques need either dense samples or accurate depth information. To color a given pixel in the novel view, a backward searching process is conducted to find the corresponding pixels from the closest four reference images. The use of backward searching process makes the algorithm more robust to errors in estimated disparity maps than existing forward warping-based approaches. In addition, since the computations for different pixels are independent, they can be performed in parallel on the Graphics Processing Units of modern graphics hardware. Experiment results demonstrate that our algorithm can synthesize accurate novel views for dynamic real scenes at a high frame rate.
使用可编程图形硬件的动态场景的实时向后差分渲染
提出了一种在可编程图形硬件上以实时速度运行的后向差分绘制算法。该算法只需要少量的场景图像样本和估计的噪声视差图,而大多数现有技术要么需要密集的样本,要么需要准确的深度信息。为了给新视图中的给定像素上色,进行反向搜索过程,从最近的四张参考图像中找到相应的像素。与现有的基于前向翘曲的方法相比,采用后向搜索过程使算法对视差图估计误差具有更强的鲁棒性。此外,由于不同像素的计算是独立的,它们可以在现代图形硬件的图形处理单元上并行执行。实验结果表明,该算法可以在高帧率下合成准确的动态真实场景新视图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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