Exploring the Possibilities of Artificial Intelligence and Big Data Techniques to Enhance Gamified Financial Services

M. A. Pérez-Juárez, J. M. Aguiar-Pérez, Miguel Alonso-Felipe, Javier Del-Pozo-Velázquez, Saúl Rozada-Raneros, Mikel Barrio-Conde
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引用次数: 1

Abstract

A lot of millennials have been educated in gamified schools where they played Kahoot several times per week, and where applications like Classcraft made them feel like the protagonists of a videogame in which they had to accumulate points to be able to level up. All those that were educated in a gamified environment feel it is natural and logical that gamification is used in all areas. For this reason, gamification is increasingly becoming important in different fields including financial services, bringing new challenges. Gamification allows financial institutions to provide personalized and compelling experiences. Big data and artificial intelligence techniques are called to play an essential role in the gamification of financial services. This chapter aims to explore the possibilities of using artificial intelligence and big data techniques to support gamified financial services which are essential for digital natives but also increasingly important for digital immigrants.
探索人工智能和大数据技术提升游戏化金融服务的可能性
许多千禧一代都是在游戏化的学校里接受教育的,他们每周都会玩几次《Kahoot》,而Classcraft等应用让他们感觉自己就像是电子游戏的主角,他们必须在游戏中积累积分才能升级。所有在游戏化环境中接受教育的人都认为游戏化在所有领域的应用是自然和合乎逻辑的。因此,游戏化在包括金融服务在内的不同领域变得越来越重要,带来了新的挑战。游戏化允许金融机构提供个性化和引人注目的体验。人们呼吁大数据和人工智能技术在金融服务的游戏化中发挥重要作用。本章旨在探讨使用人工智能和大数据技术来支持游戏化金融服务的可能性,这对数字原生代至关重要,但对数字移民也越来越重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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