An Augmented Reality Environment for Astronomy Learning in Elementary Grades: An Exploratory Study

Stéphanie Fleck, Gilles Simon
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引用次数: 86

Abstract

This paper describes an ongoing research comparing two 3D astronomical tangible models: an Augmented Reality model versus a physical model. According to IBSE principles, learners should investigate and manipulate in order to become conscious of the origin of astronomical phenomena, construct scientific knowledge and change their misconceptions. In primary French schools, physical models are usually used. However, children do not take advantage of these models and form new synthetic models instead of scientific ones. We aim at providing an adapted pedagogical environment support. An Augmented Reality environment was designed for inquiry-based learning. This tangible AR model shows augmented views of the celestial bodies and supports the pupils' investigations using spatial visual guides and views from a terrestrial observer. The AR model not only exposes the phenomena as in several Virtual Environments, but also allows pupils to virtually move the celestial bodies and test "as for real" their hypotheses. Our results show that the AR environment is particularly suitable for astronomy learning compared to the physical one. Only AR users have developed scientific conceptions of the explored astronomical phenomena and learnings have been significantly improved. Furthermore, we present some arguments in order to support the assumption that the AR model assists the process of scaffolding and motivation dynamic by enhancing task controllability and by promoting collaborative learning.
增强现实环境对小学天文学学习的探索性研究
本文描述了一项正在进行的研究,比较了两种三维天文有形模型:增强现实模型与物理模型。根据IBSE的原则,学习者应该通过调查和操作来意识到天文现象的起源,构建科学知识,改变自己的错误观念。在法国的小学里,通常使用物理模型。然而,孩子们没有利用这些模型,形成新的综合模型,而不是科学模型。我们的目标是提供一个适应的教学环境支持。为探究性学习设计了一个增强现实环境。这个有形的AR模型显示了天体的增强视图,并支持学生使用空间视觉指南和地面观察者的视图进行调查。AR模型不仅可以像在几个虚拟环境中一样展示这些现象,还可以让学生虚拟地移动天体,并测试他们的假设是否真实。我们的研究结果表明,与物理环境相比,AR环境特别适合天文学学习。只有AR用户对探索的天文现象形成了科学的概念,并且学习得到了显着改善。此外,我们提出了一些论点,以支持AR模型通过增强任务可控性和促进协作学习来协助脚手架和动机动态过程的假设。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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