Experiential Learning Model for Online and F2F Programs in University Continuing Education

D. Piedra
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引用次数: 2

Abstract

Online learning continues to grow throughout the world of post-secondary education. However, the actual learning experience is becoming less and less about human interaction and more and more about the development of applications (“apps”) that rely more on technology than the interaction of instructor and learner. In an effort to enhance the level of student engagement, McMaster University's Centre for Continuing Education has turned to a model of online learning that leverages the benefits of experiential learning enabling students to work on authentic industry projects. The results of this one-year pilot are presented outlining the strengths, challenges, and areas for improvement and further research. While the experiential learning model received favorable reviews from learners, several areas for improvement were noted including, improving the onboarding process for both learners and instructors, redesigning courses to accommodate experiential learning, and improving the communication between corporate partners and those involved in each course.
大学继续教育中在线和F2F项目的体验式学习模式
在线学习在整个高等教育领域持续增长。然而,实际的学习体验越来越少的是人与人之间的互动,而越来越多的是应用程序(app)的开发,这些应用程序更多地依赖于技术,而不是教师和学习者之间的互动。为了提高学生的参与度,麦克马斯特大学继续教育中心采用了一种在线学习模式,利用体验式学习的优势,使学生能够在真实的行业项目中工作。这一为期一年的试点结果概述了优势、挑战和改进和进一步研究的领域。虽然体验式学习模式得到了学习者的好评,但也指出了一些需要改进的地方,包括改善学习者和教师的入职流程,重新设计课程以适应体验式学习,以及改善企业合作伙伴与每门课程参与者之间的沟通。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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